Showing posts with label Game Online. Show all posts
Showing posts with label Game Online. Show all posts

Game Online Yang Ditunggu Gamer Indonesia

Ngomong Soal GAME - Pasti yang seru Game ONLINE

Akir-akir ini Indonesia Dikenal Sebagai Pasar game  International
(Sayang Bukan yang buat game - tapi tempat jual Game)


Nah Bahkan Ada beberapa Game yang Keren tapi Tidak punya server Indo (Dalam Negri)
Sampe Di Belain Hijrah  Minjem IP ke server Luar
Example = Contonya ^^

WOW - Orang indo banyak yang maen juga Lho Bahkan rela Bayar

Tera Online - Game satunya Dalam Pengembangan tapi uda Open di Luar
(Untuk kasus Yang 1 ini Bahkan IP indo DI Baned Oleh Server Luar - Sampe Dibelain Buat petition Buat Unlock Baned IP nya ^^ Keren kan)

DOTA2 - kalo ini game yang udah Ngak asing karena Rilis Baru dari DOTA ^^ Game costum Dari warcraft
Sayang DOTA2 cuma Bisa pake Valve ID - Juga ada cuma server Luar (Memilih beberpa pilihan server)  Di indo Sendiri yang paling dekat server singapura (entah mengapa ini server sering trubel dari yang lain). inipun dibelain Makek Koneksi Dewa Biat PING kecil and Maen Jadi Dewa ^^
Dan Masih Bayak lagi ^^

To Point ^^........................................
Sekarang setelah cek antusias gamer indo - kita  bahas game yang booming / disukai
Ex1= PB











Boleh dibilang bagus and game FPS (seperti Conter strike) tembak2 antar permain
Genre semua umur (tapi Seharunya 12 + / 15 +) Karena Sadis - Berdarah2 Ga cocok anak -12Th
Bisa dibilang seru Karena Permain disini dituntut untuk aktif dan sigat menghadapi musuh
dan akurasi juga strategi diperlukan untuk menang - juga ada mode team diperlukan kekompakan
-Game ini memerlukan contrl player pada karakter penuh - experiencenya game jadi nlebih yata
-Game bersifat FREE - profit dari item mall
-Red Sisi jeleknya Ketika Game BOoming banyak Pemain - Chit Berkembang Pesat LOL
-Karena banyak kecurangan pemain akirnya banyak pensi / ganti game lain yang mirip

Ex2=Dota(Game costum Warcraf3)













-Game ini cukup ringan ringan, mengingat warcraft 3 itu termasuk game kuno - tapi jgn salah dota sendiri tiap bulan / berapa bulan sudah update berkali yang membuatnya semakin keren
-Gamer juga dituntut Full control karakter dari Build Item - Farm Gold - sampai semua gerakanya
disin juga dituntup TEAM PLAY  dan strategi serta kecepatan bermain
- Min 1 vs1 - max 5vs5 untuk beberapa costum game laeinya juga ada ada sampe 15 Player ++
-Question: Knp warcraft 3 tersebut game yang termasuk game kuno- masih eksis sampai sekarang
itulah misterinya jawabanya Terdapat banyak costum game yang dibuat banyak orang bukan hanya dari Blizard sendiri tapi OPEN game building, Seluruh Mode game yang belum pernah kita jumpa di Cr8 oleh costum2 game tersebut Misal - Dota = jadi dota2 / HON dll - Tower defence = pockie Defence - Fox defence dll , dan juga jenis2 skils item dan efek skils yang digunakan banyak ditiru oleh game2 lain karena ideya dalam pengembangan costum mode luas dan juga mengalami Update susah diingat ^^

Ex3= DN - Dragonest











- Bisa dibilang game baru - dengan grafis lumayan dengan sistem yang Updater berkali dan perubahan sistem berkali2
-kenapa game ini bisa bersaing- jawabanya mudah Game play nya simple tapi susah
karena pada dasarnya MMORPG berbasis targeting mosnter - DN ini berbasis Non targeting
itu nilai sendiri untuk game - juga didukung oleh sistem PVP coloseoum yang Unik
juga Full control Experience ^^
-walau genre game ini smua umur (menurut pribadi game ini 12+ /15+ karena beberapa costum dibilang vulgar . Buka bukan Dll )
- Bahkan TERA online yang Dulu Targeting MMORPG and ber bayar
skr Juga Menjadi Non targeting - and Free karena dianggap lebih menguntungkan dan menarik banyak peminat (versi Indo Ditunggu)
-Pada Boss pada bar tertentu mengeluarkan Serangan Unik beda / tidak monoton


Kesimpulan-
Dari game yang booming tersebut smua bersifat FREE (gratis)
Untuk Grafis - Standart - tidak terlalu tinggi (smua PC indo kelas/Spec  menegah bukan Full Gaming)
Smua Bisa bermain dengan KOMPI sedang2 aja
FULL experince PLAY - membuat player terlibat control penuh pada Game
Genre - Kalo bisa smua umur (harusnya ada Verivikasi Umur Player ^^)
Size intalasi Tidak terlalu besar ^ walau karena Hal tertentu Berkali2 Update jadi Gede ^
BALANCE System antara Cast Player berduit dan free player
BALANCE
Antar JOB dan Caracter seperti DOTA / DN
System Time Batasan bermain kalo di DN disebut FTG jadi player tidak bisa 24 jam FULL
karena membatasi Player Untuk FARM gold dan FARM LV bisa dibilang untuk BALANCE juga
DAily Quest - Membuat hari2 gaming lebih seru - tapi bila daily terlalu Banyak membuat Game Membosankan - co- pockie ninja (ninja kita indo) daily Quest sudah Over jadi pensi gue
Event yang Terus Update pastinya biar player g bosen

-pengalaman  main AION / CABAL  game bagus - tapi game grafis gede - kompi sering panas
-Instalasi Juga gede sampe Update path2nya Bahkan ada lebih 10 giga aduh DL susah - HDD jg full


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Dragonest Purple - Yellow Ability Jade System





 Purple Dragon Jade Ability / Suffix jade System / Suffix Jewel
Slot : Main Weapon, Secondary Weapon

Lv Jade : 60
Nama Jade = Purple Jade Ability
Activation Trigger = When successful Hit
Durasi Ability = 10s
Cooldown = 60s

Marian's Skill Dragon Jewel
PVE = atk +1046 ^ Magical Defense -7%
PVP = atk +105 ^ Magical Defense  -3,5%

Welton Hollow Skill Dragon Jewel
PVE = atk +1046 ^ Fire Defense -5%
PVP = atk +105 ^ Fire Defense  -2,5%

Pirate Skill Dragon Jewel
PVE = atk +1046 ^ Ice Defense -5%
PVP = atk +105 ^ Ice Defense -2,5%

Ghost Town Skill Dragon Jewel
PVE = atk +1046 ^ Dark Defense -5%
PVP = atk +105 ^ Dark Defense -2,5%

Nova Skill Dragon Jewel
PVE = atk+1046 ^ Light Defense -5%
PVP = atk+105 ^ Light Defense -2,5%

Collaborator Skill Dragon Jewel
PVE = atk+1046 ^ Critical Resist -7%
PVP = atk +105 ^ Critical Resist -3,5%

Slow Skill Dragon Jewel
PVE = atk +1046 ^ Movement Speed target -7%
PVP = atk +105 ^ Movement Speed target -3,5%

Alligator Skill Dragon Jewel

PVE = atk +1046 ^ -Super Armor Target
PVP =atk +105 ^ -Super Armor Target

Strike Skill Dragon Jewel
PVE = atk +1046 ^ -Super Armor Target   
PVP = atk +105 ^ -Super Armor Target

Golden Goose Skill Dragon Jewel
PVE = atk +1046 ^ Critical Rate -10%
PVP = atk +105 ^ Movement Speed -2,5%



 
 Yellow Dragon Jade Ability / Suffix jade System / Suffix Jewel

  Slot : Helm, Upper, Lower, Gloves, Shoes
Lv Jade : 60
Nama Jade = Yellow Jade Ability
Activation Trigger = When successful Hit By enemy
Durasi Ability = 5s
Cooldown = 30s 


Cure Skill Dragon Jewel
PVE= HP Recover 1752 Point ^ Heal Rate From healing +20%
PVP= MP Recover 70 Point ^ Heal Rate From healing +10%


Glacier Skill Dragon Jewel
 
PVE= HP Recover 1752 Point ^ Ice-Fire Def +10%
PVP= MP Recover 70 Point ^ Ice-Fire Def +5%

Over Skill Dragon Jewel

 PVE= HP Recover 1752 Point ^ Dark-Light Def +10%
PVP= MP Recover 70 Point ^ Dark-Light Def +5%


Guardian Skill Dragon Jewel
 
PVE= HP Recover 1752 Point ^ Phy-Def +20%
PVP= MP Recover 70 Point ^ Phy-Def +10%


Peace Skill Dragon Jewe

lPVE= HP Recover 1752 Point ^ Magic-Def +20%
PVP= MP Recover 70 Point ^ Magic-Def +10%


Quick Skill Dragon Jewel
 
PVE= HP Recover 1752 Point ^ Mov-Speed +10%
PVP= MP Recover 70 Point ^ Mov-Speed +5%


Steel Skill Dragon Jewel
 
PVE= HP Recover 1752 Point ^ Super Amor ++
PVP= MP Recover 70 Point ^ Super Amor ++  
 

Dragon Slayer Dragon Jewel

 PVE= HP Recover 1752 Point ^ All Element Resist +7%
PVP= MP Recover 70 Point ^ All Element Resist +3%   


Faith Skill Dragon 

 = HP Recover 1752 Point ^ All Element Resist +15%
PVP= MP Recover 70 Point ^ All Element Resistf +10%


Oath Skill Dragon Jewel

 PVE= HP Recover 1752 Point ^ Crit-Resist +15%
PVP= MP Recover 70 Point ^ Crit-Resistf +10%


Resistor Skill Dragon Jewel
 
PVE= HP Recover 1752 Point ^ Phy-Magic-Def +15%
PVP= MP Recover 70 Point ^ Phy-Magic-Def +10%

 
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Luna Class / Job Tree Guide

gPotato Presents LUNA ONLINE - A Completely Free To Play Online Game!
If U use Firefox u can use Ctrl+f to Find Your Job/class
View Image To Real Size

 Fighter Job Tree

 Mage job Tree

Rogue Job Tree




Luna Job / Class Guide

Fighters
Fighters are the battle-hardened combatants of the Blue land. Fighters prefer close-quarters combat and dish out punishment on enemies from within melee range
Fighters are the battle-hardened combatants of the Blue land. Fighters prefer close-quarters combat and dish out punishment on enemies from within melee range. Fighters are also the only tier one class capable of wearing heavy armor, which allows them to withstand more damage than rogues and mages, while also being able to deal a moderate amount of damage. Fighters can choose to fight using a one-handed weapon and shield, or sacrifice some defensive abilities in favor of increased damage using a two-handed weapon.

Strengths:
  • Able to equip Heavy Armor
  • Melee combat
  • Can withstand damage better than the other Tier 1 classes
  • High HP and defense 
Weaknesses:
  • Less burst damage than the other Tier 1 classes
  • Ranged combat
Guards

Guards are the Tier 2 class of choice for fighters who wish to follow a more defensive path. Guards are the only Tier 2 class able to learn Heavy Armor Expertise.

Guards are the Tier 2 class of choice for fighters who wish to follow a more defensive path. Guards are the only Tier 2 class able to learn Heavy Armor Expertise, increasing their defense even more when wearing heavy armor. These stout defenders are also the only Tier 2 fighter class capable of learning area of effect damage skills. This allows guards to round up many enemies together and deal damage to all of them at the same time. Guards tend to prefer fighting with a one-handed weapon and shield, as this allows them to take advantage of the unique shield skills only available to Guards in the second tier. This is often the path of choice for players who enjoy grouping with others, as Guards can round up enemies while their partners help take them down.

Strengths:
  • Able to withstand a lot of damage with Heavy Armor Expertise passive skill
  • One-handed weapon plus shield for increased defense
  • Exclusive shield skills such as shield stun
  • Area of effect damage skill
  • Defensive buff skill 
Weaknesses:
  • Kills more slowly than its Warrior counterpart
  • No attack buff skill

Warriors

Warriors are the Tier 2 class of choice for fighters who wish to follow a more offensive path. Using two-handed weapons, warriors are able to deal large amounts of damage.

Warriors are the Tier 2 class of choice for fighters who wish to follow a more offensive path. Using two-handed weapons, warriors are able to deal large amounts of damage. They are also the only Tier 2 fighter class with the ability to cast attack power buffs. While they lack the area of effect capabilities of their Guard counterparts, Warriors are able to quickly take down single targets with powerful two-handed weapon attack skills. Their ability to wear heavy armor means that they will never shy away from a combat situation.

Strengths:
  • Large amounts of damage with two-handed attack skills
  • STR and attack power buffs
  • Quickly dispose of single targets
  • Able to withstand a decent amount of damage 
Weaknesses:
  • No Heavy Armor Expertise
  • No area of effect damage skills

Infantryman

The infantryman is the Tier 3 path of choice for players who wish to focus on defensive abilities. This class is the only Tier 3 fighter class capable of casting Attract Circle.

The infantryman is the Tier 3 path of choice for players who wish to focus on defensive abilities. This class is the only Tier 3 fighter class capable of casting Attract Circle, which is an area of effect taunt skill. This skill makes the infantryman highly valuable in groups. The infantryman is especially adept at gathering large numbers of enemies together, allowing their group members to quickly dispose of the enemy mobs. The infantryman also has the most defensive buffs of the Tier 3 fighter classes. This class is also equipped with an area of effect attack that sacrifices its own HP in return for dealing damage. However, this sacrificed HP can be regained through the Infantryman's self heal skill!

Strengths:
  • Area of effect taunt and area of effect attack skill
  • Magical defense skills and other defensive buffs
  • Self heal
  • Shield knockback skill
  • Valued member in groups 
Weaknesses:
  • Weak single target damage
  • Lack of attack buffs

Swordsman

The swordsman is one of the two damage-focused Tier 3 fighter classes. As suggested by the name of the class, the swordsman specializes in skills that require the use of swords.

The swordsman is one of the two damage-focused Tier 3 fighter classes. As suggested by the name of the class, the swordsman specializes in skills that require the use of swords. The swordsman is able to learn multiple areas of effect damage skills and also has the potential to have the fastest attack speed of the three Tier 3 fighter classes. It is also the only Tier 3 fighter class with a long range attack skill. It is also the only class with the ability to learn the Sleep spell. For increased survivability, the swordsman also has the ability to cast self heals. Players of this class often choose between one-handed weapons with shields and two-handed weapons.

Strengths:
  • Self heal
  • Long range attack skill
  • Able to learn a sleep spell
  • Access to multiple area of effect damage skills
  • Potential for fastest attack speed of the three Tier 3 fighter classes 
Weaknesses:
  • Lack of defensive buffs
  • No heavy armor expertise
Mercenary

The mercenary is one of the two damage-focused Tier 3 fighter classes. Mercenaries tend to specialize in using two-handed weapons due to their many exclusive two-handed weapon skills

The mercenary is one of the two damage-focused Tier 3 fighter classes. Mercenaries tend to specialize in using two-handed weapons due to their many exclusive two-handed weapon skills. The mercenary is the only Tier 3 fighter class to have a two-handed weapon area of effect attack. This class also has exclusive access to a two-handed weapon stun skill. Mercenaries also have the only area of effect physical defense debuff, allowing them to do increased damage to their enemies using their multiple area of effect skills.

Strengths:
  • Massive damage using exclusive two-handed weapons skills
  • Multiple area of effect damage skills
  • Area of effect debuff
  • Two-handed weapon stun skill
  • Strength and attack power buffs 
Weaknesses:
  • No self heal
  • Lack of defensive buffs
  • No heavy armor expertise
Phalanx

The phalanx is the Tier 4 class of choice for fighters wishing to follow a more defensive path. The phalanx has the highest defensive potential, allowing players to maximize their heavy armor.

The phalanx is the Tier 4 class of choice for fighters wishing to follow a more defensive path. The phalanx has the highest defensive potential, allowing players to maximize their heavy armor and defensive shield passive skills. This class also has the ability to learn a passive skill which allows for increased HP regeneration. The phalanx is a highly valued group member, able to gather many enemy mobs together at once. This class is best suited for tanking giant boss monsters such as Tarintus. As the phalanx is focused on defensive abilities, they prefer to go into combat with one-handed weapons and shields.

Strengths:
  • Area of effect shield damage skill
  • Maximize heavy armor and defensive shield passive skills
  • Ideal for tanking many mobs or bosses in groups
  • Passive skill for increasing HP recovery
  • Area of effect taunt 
Weaknesses:
  • Low damage compared to the other Tier 4 fighter classes
  • Needs to be in a group to maximize efficiency
Knights

Knights are the Tier 4 fighter class of choice for those who wish to strike a balance between damage and defense. Knights have access to multiple area of effect skills.

Knights are the Tier 4 fighter class of choice for those who wish to strike a balance between damage and defense. Knights have access to multiple area of effect skills, as well as many buffs that increase their ability to deal damage more efficiently. Along with these damage buffs, Knights also have access to defensive skills. This class also has access to the formidable self heal spell Divine Justice. This mix of offense and defense allows knights to solo quite effectively. Knights tend to prefer using one-handed weapons in conjunction with shields.

Strengths:
  • Good balance between dealing damage and defense
  • Multiple area of effect skills
  • Useful offensive and defensive buffs and abilities
  • Divine Justice self heal skill
  • Good solo ability
  • Area of effect taunt 
Weaknesses:
  • Good at many things, but exceptional at none
Gladiators

Gladiators are arguably the best damage dealers of the Tier 4 fighter classes. With their extraordinary damage output, gladiators are unafraid of any foe.

Gladiators are arguably the best damage dealers of the Tier 4 fighter classes. With their extraordinary damage output, gladiators are unafraid of any foe. With their aggressive style, Gladiators prefer to go into battle using two-handed weapons with three area of effect damage skills at their disposal. Gladiators have multiple buffs and passive abilities that aid in increasing their potential for damage output. Gladiators also have an area of effect defensive debuff.

Strengths:
  • Best damage output of the Tier 4 fighter classes
  • Three area of effect attack skills
  • Area of effect debuff
  • Attack speed, attack power, and critical damage buffs and passives 
Weaknesses:
  • No Heavy Armor Expertise

Rune Knights

Rune Knights, like Gladiators, are one of the damage-focused Tier 4 fighter classes. While they have lower damage output than Gladiators, Rune Knights have exclusive auras which are able to buff friendly players around them

Rune Knights, like Gladiators, are one of the damage-focused Tier 4 fighter classes. While they have lower damage output than Gladiators, Rune Knights have exclusive auras which are able to buff friendly players around them. They also have exclusive access to a long range stun skill, which is highly effective in PvP and other sticky situations. In addition to stuns, Rune Knights also have access to a sleep skill as well as a self heal. They also have better MP management skills than Gladiators. Rune Knights are known to use both one-handed weapons with shields and two-handed weapons.


Strengths:
  • Useful aura skills which aid players around the Rune Knight
  • High damage output
  • Long range stun and sleep skill (useful in PvP)
  • Self heal
  • Good MP management capabilities 
Weaknesses:
  • No Heavy Armor Expertise
Rogues

Rogues are versatile hunters able to wield daggers and bows with deadly proficiency. These nimble damage dealers wear light armor, focusing on evasion to avoid attacks and defeating their enemies before they have a chance to strike back.

Rogues are versatile hunters able to wield daggers and bows with deadly proficiency. These nimble damage dealers wear light armor, focusing on evasion to avoid attacks and defeating their enemies before they have a chance to strike back. Because they are so fragile, rogues require extra skill and concentration to play effectively, but at the hands of a skill player, nothing strikes fear into the heart of your enemy like a rogue. Early on, rogues can choose to specialize in either daggers or bows, a distinction that becomes more pronounced in future tiers.

Strengths:
  • Masters of daggers and bows
  • Nimble fighting style means lots of critical change and evasion
  • Powerful bleeds and damage over time skills
  • Dexterity and movement speed buffs 
Weaknesses:
  • Deadly but fragile
  • Requires greater skill and concentration to master
Voyagers

Trained by the legendary Star Seekers themselves, Voyagers use their deadly marksmanship skills to assault their enemies from afar with bows and arrows.

Trained by the legendary Star Seekers themselves, Voyagers use their deadly marksmanship skills to assault their enemies from afar with bows and arrows. These expert ranged attackers feature extremely high critical damage and are able to slow and stun their enemies to keep them at a distance. All of this ranged expertise comes at a price, however, as Voyagers are weak at close range, lacking the melee attacks necessary to go toe-to-toe with other tier 2 rogue classes.

Strengths:
  • Uses bows to strike enemies from afar
  • High critical damage
  • Slows enemies from a distance so they never get close 
Weaknesses:
  • Limited melee options
  • Normal bow attacks consume mana
  • Requires extra skill to play

Ruffians

Ruffians are damage power houses that excel at attacking quickly with daggers at close range. What they lack in long distance attacks they more than make up for in pure melee damage.

Ruffians are damage power houses that excel at attacking quickly with daggers at close range. What they lack in long distance attacks they more than make up for in pure melee damage, and can even unleash a powerful damage over time attack against all of the enemies around them. Like the tier 1 Rogue, however, Ruffians also rely heavily on evading attacks to survive, as they feature much less health and lower defense compared to other melee classes.


Strengths:
  • Fast-paced melee expert
  • High chance to evade attacks
  • Area of effect damage over time skill
  • Powerful single target stun skill
Weaknesses:
  • Few ranged attacks
Archers

One shot, one kill! Archers control the battlefield from a distance, taking in the full range of a conflict and unleashing deadly ranged attacks into the fray.

One shot, one kill! Archers control the battlefield from a distance, taking in the full range of a conflict and unleashing deadly ranged attacks into the fray. Wielding multiple area of effect skills, and featuring unprecedented range, the Archer is an ideal choice for any player that likes to hang back and pick off enemies from afar. With the ability to stun, slow, and snare enemy targets, they also make a great addition to any group and are perfect for luring targets to their doom.

Strengths:
  • Master of ranged combat
  • Multiple area of effect skills
  • Complete control of the battlefield - stun and slow enemies 
Weaknesses:
  • Sacrifices melee attacks for ranged domination
  • Normal bow attacks consume mana


Thief

The Thief is master of the shadows, and is a perfect choice for players that like to hide in stealth and wait for the perfect opportunity to strike.

The Thief is master of the shadows, and is a perfect choice for players that like to hide in stealth and wait for the perfect opportunity to strike. Thieves lack powerful area of effect abilities, but make up for it with superior single target attacks and more evasion and critical strike than other tier 3 rogue classes. Thieves are also the masters of deception, able to slink into the shadows and disappear at a moment's notice.


Strengths:
  • Sneak up on enemies using stealth
  • Powerful attacks that can only be initiated from stealth
  • More evasion and crit than other tier 3 rogue classes 
Weaknesses:
  • Weak area of effect damage
  • Few ranged attacks
Scouts

Scouts are a unique hybrid class that can weird daggers or bows with equal efficiency. Rather than focusing on a single path and becoming an expert in it.

Scouts are a unique hybrid class that can weird daggers or bows with equal efficiency. Rather than focusing on a single path and becoming an expert in it, Scout's trade focused effectiveness for increased utility, including powerful buffs to critical rate and evasion and increased mana control and regeneration. Scouts can even heal themselves and cure deadly poisons.


Strengths:
  • Jack-of-all trade classes that balances melee combat with ranged expertise
  • Multiple buffs for evasion, critical rate
  • Passive skills that increase MP and MP regeneration
  • Can heal self and cure poison effects 
Weaknesses:
  • Lowest evasion of all Tier 3 rogue classes
  • Sacrifices attack power for utility
Treasusre Hunter

Treasusre Hunter are all about one thing: Greed. Using the passive extort ability, Treasure Hunters receive more item drops from enemies than other job classes.

Treasure Hunters are all about one thing: Greed. Using the passive extort ability, Treasure Hunters receive more item drops from enemies than other job classes, making them the perfect choice for players with extra inventory space to fill. They also utilize their unique set of tools, including explosive bombs and smoke bombs, to deal area of effect damage to groups of monsters and apply powerful status effects to debuff their enemies. Treasure Hunters' versatility means they are able to use either daggers or bows effectively, and makes them a welcome addition to any group.

Strengths:
  • Extorts items from enemies, getting more item drops than other classes
  • Multiple area of effect skills
  • Powerful debuffs that reduce enemies' effectiveness in battle
  • Shield Boomerang pulls targets to the treasure hunter 
Weaknesses:
  • Good at many things, but exceptional at none
  • Limited stealth capabilities
Assassins

Assassins strike from the shadows without warning, emerging from stealth to deal massive damage to a single target.

Assassins strike from the shadows without warning, emerging from stealth to deal massive damage to a single target. Assassins are the most effective melee damage dealers the Rogue guild has to offer. They can invest in powerful passive abilities that boost their natural critical strike rate and damage, and have the most powerful stealth skills of all the Rogue classes. Assassins like to get up close and personal with their targets, using daggers to quickly and quietly defeat their foes.

Strengths:
  • An expert at single target damage
  • Stealth master able to attack from the shadows
  • High critical rate and damage
  • Most effective damage passives of tier 4 rogues 
Weaknesses:
  • Limited ranged attack options
  • Sacrifices health and defense for even greater damage
Rangers

Rangers are the absolute masters of ranged combat. These fierce attackers are at one with their bow, able to attack farther and faster than any other ranged class.

Rangers are the absolute masters of ranged combat. These fierce attackers are at one with their bow, able to attack farther and faster than any other ranged class. Being ranger is all about cold, hard efficiency. While they may lack the utility of other tier 4 rogue job classes, no other class is as feared at a distance than a Ranger.

Strengths:
  • The undisputed master of ranged combat
  • Decreased reload time to attack even faster 
Weaknesses:
  • Limited melee options
Rune Walkers

Rune Walkers are the ultimate team player, able to make any group they're a part of immediately better thanks to powerful group buffs

Rune Walkers are the ultimate team player, able to make any group they're a part of immediately better thanks to powerful group buffs that boost party members' critical rate, critical damage, and movement speed. Like other hybrid rogue classes, the Rune Walker can choose to use either daggers or bows in combat, and features superior utility, including improved mana regeneration and the ability to interrupt enemy spells.

Strengths:
  • Can interrupt enemy's spells and silence hostile casters
  • Excellent survivability and self heal skill
  • Powerful buffs that aid party members
  • Good MP management capabilities 
Weaknesses:
  • Good at everything, great at nothing
  • Only reaches full potential in a group
Mages
Mages are the spell-casting combatants of the Blue land. Mages tend to prefer combat from afar, channeling the elements to conjure spells that cause great harm to their foes.

Mages are the spell-casting combatants of the Blue land. Mages tend to prefer combat from afar, channeling the elements to conjure spells that cause great harm to their foes. They are also able to cast healing spells which allow them to rejuvenate themselves and their allies. Mages are the least sturdy of the Tier 1 classes, only able to wear light armor.


Strengths:
  • Spell casting
  • Ranged combat
  • Very high damage potential
  • Ability to heal self and others
Weaknesses:
  • Low HP and physical defense
  • Melee combat
Clerics

Clerics are the support-oriented class of choice in the Tier 2 tree for mages. Clerics are equipped with multiple buffs, including buffs to wisdom, movement speed, attack power, and physical defense.

Clerics are the support-oriented class of choice in the Tier 2 tree for mages. Clerics are equipped with multiple buffs, including buffs to wisdom, movement speed, attack power, and physical defense. They also have debuffs to use against foes. Clerics are also uniquely equipped with the ability to heal their entire group at once. Clerics work exceptionally well with damage dealers in parties.

Strengths:
  • Great support class in parties
  • A large variety of buffs and debuffs
  • Group heal ability 
Weaknesses:
  • Less efficient than Wizards while soloing
  • Less spell damage.
Wizards

Wizards are the Tier 2 class of choice for those who wish to inflict copious amounts of damage on their enemies.

Wizards are the Tier 2 class of choice for those who wish to inflict copious amounts of damage on their enemies. Wizards have exclusive access to INT and magic attack power buffs, as well as curses and debuffs against enemy monsters. Wizards have a plethora of damage dealing spells available to them, as well as the unique ability to sacrifice their health points in exchange for mana points. Wizards are efficient solo players, but they also work well in parties serving as damage dealers.


Strengths:
  • High damage potential
  • Good mana management spells
  • Efficient solo as well as in parties 
Weaknesses:
  • Low support abilities
  • No fast heal or group heal
Priest

The priest is the Tier 3 path of choice for players who wish to focus on defensive and supportive spell-casting. Priests are the prototypical healing class.

The priest is the Tier 3 path of choice for players who wish to focus on defensive and supportive spell-casting. Priests are the prototypical healing class. They are equipped with strong heal spells and many buffs to improve the effectiveness of themselves and those around them. They also have exclusive Tier 3 access to a sleep spell, as well as a buff which allows them to see hidden foes.


Strengths:
  • Better heal spells
  • Many buffs
  • Sleep spell for crowd control and PvP
  • Beholder buff which can see through stealth
  • Valued member in groups
Weaknesses:
  • Low damage potential
  • Needs to be in groups to maximize potential
Sorcerer

The sorcerer is the ranged damage Tier 3 mage class. Sorcerers are equipped with multiple area-of-effect spells, as well as single target damage spells in order to deal damage.

The sorcerer is the ranged damage Tier 3 mage class. Sorcerers are equipped with multiple area-of-effect spells, as well as single target damage spells in order to deal damage to cope with all situations that they are confronted with. Sorcerers have INT and Magic Power buffs, which further add to their ability to inflict pain on their foes. Sorcerers also have access to a stun spell, so that that they can stun their target and then rain down punishment from afar.

Strengths:
  • Multiple AoE damage spells
  • Stun spell, which is great for PvP
  • Higher level Blood Stream
  • INT/Magic Buff
  • High damage potential 
Weaknesses:
  • Lack of defensive buffs
  • Lack of a strong heal spell
Monk

The monk, like the sorcerer, is a damage-dealing mage class. However, unlike the sorcerer who deals damage from afar, the monk prefers close-quarters combat.

The monk, like the sorcerer, is a damage-dealing mage class. However, unlike the sorcerer who deals damage from afar, the monk prefers close-quarters combat. Monks have exclusive access to Light-Armor expertise, which provides them with much more defense than the other Tier 3 job classes. Monks are exceptional single-target damage dealers.

Strengths:
  • Magic critical rate buff
  • Light-armor expertise
  • High single-target damage
  • Effective solo class 
Weaknesses:
  • Lack of sleep or stun
  • Lack of effective ranged damage skills
Bishop

The Bishop is the Tier 4 class of choice for mages wishing to play in a healing or supportive role. Bishops are highly valued in parties for their unmatched ability to keep party members alive.

The Bishop is the Tier 4 class of choice for mages wishing to play in a healing or supportive role. Bishops are highly valued in parties for their unmatched ability to keep party members alive in the most difficult of situations. Bishops have access to cast time reduction skills as well as some decent damage dealing alternatives.


Strengths:
  • Multiple buffs
  • Cast time reduction
  • Very powerful healing spells
  • Great as a support role in parties 
Weaknesses:
  • Low damage potential compared to other mage classes
  • Not a great solo class

Warlocks
Warlocks are the Tier 4 mage class of choice for players wishing to deal large amounts of damage to multiple targets at once. Especially effective in groups with tanks

Warlocks are the Tier 4 mage class of choice for players wishing to deal large amounts of damage to multiple targets at once. Especially effective in groups with tanks, warlocks have multiple area-of-effect spells to mow down numerous foes at once. Warlocks also have access to crowd control spells such as stun and freeze.

Strengths:
  • Multiple AoE spells
  • Stun and freeze spells for crowd control
  • INT/Magic power buff
  • High damage potential 
Weaknesses:
  • Lack of defensive buffs
Inquirers
Inquirers, like monks from the third tier, prefer doing damage from within close quarters. Inquirers have the best single-target damage of the Tier 4 mage classes.

Inquirers, like monks from the third tier, prefer doing damage from within close quarters. Inquirers have the best single-target damage of the Tier 4 mage classes. Coupled with their access to light-armor expertise, they are able to solo effectively. Inquirers also have many buffs and debuffs which increase their damage potential while weakening their foes at the same time.


Strengths:
  • Light-armor Expertise
  • High single-target damage
  • Effective solo class
  • Many offensive buffs and debuffs 
Weaknesses:
  • Lack of crowd control skilsl
  • Lack of effective ranged damage
Elemental masters

Elemental masters, like Bishops, are a support-oriented Tier 4 mage class. Unlike Bishops who focus on strong healing spells, elemental masters have access to unique buffs.

Elemental masters, like Bishops, are a support-oriented Tier 4 mage class. Unlike Bishops who focus on strong healing spells, elemental masters have access to unique buffs that can help to attribute to the effectiveness of party members. When coupled with the priest Tier 3 class, elemental masters can be effective healers in addition to their potent buffs.

Strengths:
  • Access to class-exclusive buffs to aid party members
  • Buffs that are especially useful for melee classes
  • Provides support that may be lacking from Bishops
  • Good in parties 
Weaknesses:
  • Lack of effective healing without the priest Tier 3 class combination
  • Not very effective as a solo player



















Aion Game Guide And Job Tree



Aion Game Guide And Game play
Aion Also known as the Tower of Aion is a massively multiplayer online role-playing game (MMORPG) released by NCsoft, From Korean game developers. Aion is a game that combines PvP and PvE (a concept the developers call PvPvE) in a fantasy gaming environment.

The World of Aion

The universe of Aion is stunningly beautiful and unique.
Your adventures and travels take you to the shell-world of Atreia, once connected by Aion, The Tower of Eternity, but now shattered into two halves and a myriad of shards by an ancient cataclysm. Players will traverse these lands in their first steps on a journey to bring salvation to the world, explore floating islands, voids and other amazing vistas.
Each half of the shattered world is inhabited by one of two playable divine factions, the Elyos and the Asmodian. Isolated by the cataclysm that broke Atreia apart, each side brooded on the catastrophic events of the past and their hatred intensified for the other.
Many centuries later, fragments of the destroyed tower began to float mysteriously in the air, and soon investigations discovered unstable portals or gates that opened into an unknown place of darkness and wonder where fragments of Aion drifted. Called the Abyss, where the once-lost power of flight is now commonplace, the two races eventually discovered one another and very quickly went to war.
As the Elyos and the Asmodians uncovered new, more stable portals to the Abyss, they encountered a primeval terror that they had known only in their histories: the Balaur. Previously imprisoned within the Abyss during the cataclysm, the Balaur are the ancient enemy of all the peoples of Atreia, and it was the Balaur’s continual war that had led to the eventual shattering of Aion. Now they have returned, and the survival of both races is now more uncertain than ever.


AION GAME PLAY

Character customization

NCsoft has designed Aion to give the player a wide variety of customization options when it comes to their characters. Players can easily mold their character’s face and body structure with a multitude of sliders, easily manipulating nearly every aspect of their physical appearance. They can also choose from a selection of hairstyles, facial hair types, and skin tones.
With item crafting, players can not only make their own weapons, suits of armor or other important items, they can alter how these items appear in the game with dyes and other modifications—even visually mimic another item. For instance, a crafter can create a suit of armor that looks much tougher than it really is. The crafting system in Aion is robust and should be familiar to fans of the genre.
A character’s customization however is not just limited to how they look. Aion uses a Stigma system, where Stigma stones represent a way for a character to utilize skills and abilities that do not belong to that character’s class. This way even though a player may choose a particular class path, their play style is not limited to only what that class can do.














PvP or PvE system
Aion revolves around battles within the Abyss (PvP zone). Within the Abyss are fortresses which can be controlled by individual Legions. Battle for control of these castles involves combat against players of the opposing faction and computer controlled NPCs at the same time, using siege weapons obtained from end game PvE raid content.















Quests System
Aion has 3 types of quests: campaign quests, regular quests and Administration. Usually each quests require a specific item to complete the task to receive the prize. Quest campaign is focused on the story, and very important for the progress of players. Quest working order used to improve skills in the chosen profession. Some searches are repeated. Some quests especially quests campaign, can not be shared or abandoned.

















   
 Making Crafts / Crafting
Crafting is the special abilities of every player on Aion, Crafting has 6 types: weaponsmithing, armorsmithing, handicrafting, tailoring, alchemy, and memasak.Semua players can learn six kinds of crafting, but only 2 jobs that could become an expert crafting



















Class / Job
Aion offers a choice of four classes for starting players, who then at level 10 advance to two further specialized classes. Players will first choose one of four main classes: Warrior, Mage, Scout, or Imam. After reaching level 10, players can choose from two special classes associated with a class of their choosing. Warriors may be the Templars or Gladiator; Mages can be a Sorcerer or Spiritmaster; Scouts choose from Assassin or Ranger, and priests of Ulama or singer.
  

 

 

 

 

 

 

 

 

 


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Warrior

Warriors specialize in close combat, utilizing their great physical strength and prowess. They exhibit a wide range of dazzling battle skills other classes cannot perform, though Warriors are relatively easy to play.
A Gladiator lives and dies by the sword. They are skilled in using a variety of weapons and can master a mixture of fighting techniques tailored to the characteristics of their weapons.The Templar acts as a guardian, fighting with a sword in one hand and a shield in the other. Templars can use a chant or incantation to protect and heal allies, but also serve as front line fighters.

Scout

Scouts provide the best variety of play styles of all the basic classes. They benefit from great agility and can make speedy attacks, though how well they perform varies, depending on the player. The scout is an extremely versatile class.
Rangers are expert archers and are a natural with a bow. They are also capable of using other weapons like swords and daggers, and are adept at observing and utilizing their surroundings. They can survive in the harshest of environments.The assassin is an expert in silent movement and quick termination of the given target. Though not considered true warriors, Assassins are valued for their deadly skills and stealthy nature. Their skills are considered formidable.

Mage

Mages rely on their mastery of magic to deal large amounts of damage at long range. They are comparatively weak at close combat, and it is important for them to learn how to divert and evade the enemy.
The Sorcerer follows the path of magic, mastering the elements of water, fire, air and earth. They channel powerful magic in combat through their understanding of the true nature of the Aether. A Sorcerer's talents have single-handedly turned the tide of battle.Spiritmasters use the power of the Spirits to strike fear in the enemy’s heart, and have the capability of summoning pets to turn the tide in combat. By all accounts, the path of the Spiritmaster is one of the more testing paths to journey.

Priest

Clerics follow the path of healing, using the power of magic to fortify an ally’s body and heal their wounds. They even have the power of resurrection, and are formidable opponents in close combat with a mace and shield.A Chanter’s ethos is duty and faith. Infused with a fierce discipline, Chanters use mantras to strengthen allies and raise their morale, and can grow powerful enough to affect the outcome of an entire battle.

Crystal Saga Game Guide Building Class And Story


 MMO RPG Crystal Saga Online



Crystal Saga is a refined free-to-play 2.5D browser MMORPG. Not only does it offer a vast virtual world, but also features a captivating and detailed storyline. Players may choose from five available classes: Mage, Knight, Priest, Ranger and Rogue. Explore and discover the wide variety of attainable mounts, weapons and items. Find a group and take down wild beasts and barbarians, gaining glory and equipment to aid your progress. Tame a slew of available pets, aiding you and your group in battle. Participate in one of the many daily contests, events and dungeons that Crystal Saga has to offer. Choose one of five classes, battle monsters, go on quests, capture and train pets, transform your mounts, and more. Also known as 魔神战纪 in China.



Story Of Cyrstal Saga Online

In the beginning, the universe was merely a mass of chaos. Rolling thunder accompanied by lightning raged across the world, while the hot and scorching sun baked the Earth's surface till it boiled. It was a lifeless world filled only with deathly still and dust.

The scorching sun's intense heat lit up till even the evenings shone red, obscuring the glittering of the stars. The Father of the Universe couldn't bear the state of things, and immediately drew a breath-taking shade of white with his finger, as breath-taking as suddenly being immersed in cold water, wringing figures out of his imagination, the white light from his magic streaking across the sky encompassing small and large, and in an instant, it flooded the entire planet. Crushed stone flew in all directions, yellow sand obscured the sun, and scorching crust emerged from the Earth, as if exhibiting its own newly-born grace. This rebirth shook the Earth to its very core.

A tremendous force ramming the Earth dislodged it from the scorching heat, allowing the originally dry ground to become soft and moist. Due to the tremendous force having struck Earth, crevices and rifts were everywhere. From the marsh-like ground, a crystal liquid poured forth, flowing into the rifts and crevices, becoming oceans and rivers, moistening the Earth's wounds. The Father of the Universe once again had the Mother Goddess sprinkle forth the seed of life. The seed of life secreted an outer shell while still in the air, and entered the soil as the "Crystal of Life". The Crystal emitted enormous amounts of energy, affecting all life-forms in the vicinity, stimulating all their life's energy, causing them to grow and develop at abnormal speeds. In an instant, green lifeblood sprang forth like the shifting of the tides, blotting out the sky and Earth. The people named the planet Vidalia to commemorate the Mother Goddess having created life.

The forests were dense with plant growth allowing them to nurture the emissaries of life. The life and nature loving elven rangers appeared at the same time the Crystals fell from the sky. The dexterous skill and remarkable sight of the Elves made them natural marksmen, but they never even killed the smallest of animals. To thank the Earth Mother for creating life, they built a sacrificial altar, and guarded the Crystals with their life.

Many centuries later, another life-form appeared in the forest of the Elves: Humans. They developed with time and gradually became the dominant force on Earth. They slowly began to poke their noses into the Forest of the Elves, and attempted to seize the Crystal of Life. Yet the Elves used their elven precision ranger to obstruct the humans at every turn. Humans began to develop hostility for Elves. The Earth Mother begot life, while life begot Undead. The hate of humans prompted Undead to grow increasingly more powerful. Not long after, the Undead brought their entire army with great ambition and swept all across the Earth in a bloody whirlwind, leaving behind barren wastelands and countless massacres. Many creatures were affected by the smell of death and began to change not only in appearance, but also in manner. They became violent and wild, unscrupulously tearing at anything they saw. A desert waste replaced a once prosperous capital city. It was then when humanity came to its senses and sought help from the Elves. The Elves buried the past and allowed the humans to enter their forest.

The Undead feared the power of the Crystal, having no alternative but to surround the Forest of the Elves, but that's not the reason they desisted; they seemed to be waiting for something. At that moment, a ray of light appeared in the Forest of the Elves, the ray of light grew increasingly larger, emitting strange waves that spread out in all directions. Finally, the light turned into a mirror spanning a diameter of 20 meters. The mirror's surface looked like a distorted void; any light that touched it disappeared without a trace. A dark violet incantation shuttled along back and forth the edges of the mirror's surface. Suddenly, the violet light burst forth, expanding violently, causing everyone to cover their eyes. In an instant, the purple light disappeared completely. With surprise, everyone noticed where once plain hollow air was, now stood several hundred strangers with figures that flowed bizarrely and mysteriously.

They were the ancient descendants of The Father of the Universe who inherited his vast magic. They had the ability to cast spells containing vast amounts of ancient magical might. Yet, they were a cursed race; their ephemeral life-spans not allowing them to take on their original bodies, that is, the body of The Father of the Universe. Mages, they were called. For centuries, they held themselves aloof from the world, yet their arrival today to this place of the birth of life was for a reason. The possession of the Crystal is their only hope for undoing the curse, and they came to protect their hope.
The arrival of the Mages to the Forest of the Elves put the Undead just outside in a state of great panic. In one of the Mage’s hands, a bright light suddenly lit up, and in the blink of an eye, all other Mages followed suit, hundreds of bright lights glowed like a myriad of stars. The lights lit up the night sky, also signaling the beginning of the end of the Undead. Kargon's magic burst through into the Undead ranks and ignited into fireworks of destruction, and the Undead suffered a blow unlike any before and were thrown into chaos. The beginnings of a smile could be seen on the anguish-filled faces of the people. Yet those smiles never reached their eyes.

The lamentations of the Undead echoed into the night as the magic's speed and range steadily increased. Black cyclones raged across the ground, its ferocity not even leaving behind charred remains of Undead. Black lightning and tornadoes reflected on each other as their speeds reached extremes. Suddenly, a crimson-blood light cut the cyclone straight down the middle, and at once, the piercing cold gale disappeared without a sound, and a terrifying figure appeared in their midst, beating gargantuan bone wings. Its black cloak couldn't hide its terrifying countenance. A gigantic, dark red scythe was suspended in the air behind it; dark lightning representing death shuttled back and forth above the scythe's blade.

The normally slack expression on the faces of the Undead began to emit a pale blue light as soon as the Undead War Chief appeared, and the aura of the Crystals of Life no longer had the power to keep them at bay, the Undead War Chief took his Undead army and charged into the forest. The numbers of the Elves dwindled as did the Mages, and the humans cry tears of despair and regret.

As the Undead War Chief began to laugh in madness, in anticipation of his impending victory, the Elves and Mages stopped their resistance, and the adult elves began to chant a song of elegant grace, and the bodies of the Mages began to light up in violet flames. Under the guidance of the Crystal of Life, they floated to the heavens as their bodies emitted a faint radiance, the hazy radiance going from faint to bright. The Undead War Chief perceived the new threat and vainly attempted to thwart them. Hundreds of lights lit up, like a clear starry night, not only lighting up the heavens, but also the hearts of men. It was then that humanity knew how insignificant their own power was; it was then that they became conscious of the fact that to protect was the true essence of power. As the Elves and Mages used the power of life as their guide, the Crystal of Life emitted a brilliant radiance. And in an instant, the brilliant radiance flooded the forest, flooded the night, flooded the heavens, and finally flooded the planet.

Just when the people were about to celebrate, a deep crack spread all across the Crystal of Life, the rattling sound of the break waking the entire world with a start, and the Crystal of Life was broken into five pieces. Four of the shards flew off in four different directions, and finally the last shard, which was gold, floated down and laid itself upon the altar, dark, and void of any radiance. And the sound of the Undead War Chief resounded in the heavens, "I shall have my vengeance!"


Game Guide Crystal Saga Online
 There are 5 different playable classes in Crystal Saga. Each class has two skill trees and several builds available.

Knight


Knight – Tank, Melee DPS. With a sturdy physique and the ability to equip the heaviest of armor, Knights have no qualms about standing on the front lines to protest their allies.

Retribution: Area physical damage
Protection: Defense, threat and armor




SKILLS and BUILDING

  • Fierce Attack - Only need level 1 since increasing it to level 5 doesnt gives you much attack power
  • Improved Fierce Attack - Same as Fierce Attack
  • Slayer Swipe - Same as above, and also you get improved Slayer Swipe later which gives a lot more attack power
  • Slayer Swipe - Now this skills gives a lot of Damage Output 20% + 1034 at level 1 this is definitely worth upgrading to level 5
  • Valiant Slash - Same as Fierce Attack
  • [Saber Slash - Same as Above 
  • Crucify - This is skill gives 12% + 776 at level 1 and also is an AoE Deals ranged effect to enemies in a line 
  • Reckoning - This is a really good skill for pvp since it will purge your enemy from buffs 
  • Iron Blood - This skill gives a great permanent bonus to physical damage 
  • Slow - Required for Charge 
  • Charge - This is a great skill for pvp since you charge towards your enemy slowing his movement by 50% for 4 seconds 
  • Revenge - Although it gives a nice physical damage bonus it requires you having less than 70% health so meh 
  • Improved Iron Blood - Now although this skill reduces your physical defense, the bonus it gives to physical damage I'ts so great that is definitely worth upgrading to level 5 
  • Bolt of Justice - This is a great skill for interupting spellcasting   
STRENGTHS
Knights are skilled in swordsmanship and close-combat. They are the only tanking class and protection knights are high in demand. Knights are easily to level with their high defenses and strong attacks. 

WEAKNESSES
Since knights have a strong inclination for close combat, ranged classes have an advantage over them. Knights tend to have strong armor and defenses, but kiting is usually their downfall. A good knight should always keep range in mind although this issue isn't much of a problem in PvE.


Priest




Priest – Healer, Support. Known for valuing the wellbeing of allies over their own lives, priests harness spiritual energies to protest and revitalize their companions.

Holy: Healing, support and resurrection
Blood: DoT and area control

SKILLS and BUILDING

HOLY SKILLS
  • *Light Heal* This is your basic healing. In lvl 1-40 just stay the level on lvl 1. This is very useful for PvE . Or if your at AFK mode this is important skill so you cannot die. This skill cost very low MP. 
    - At Level 1 HP will be restored 167% of healing stat + 18 At level 2. HP will be restored 172% + 100. Sorry I dont know the level 3 ,4 and 5 ill update this soon. (requires lvl 1)
  •  *Holy Light* This is your skill that will heal you over 12 seconds. In 1-40 stay this on lvl 1. This is very useful too in PvE while at AFK mode. Light Heal + Holy Light heal = 100% Sure you will not die in monsters. (except you kill so very high monsters like bosses.)
    - At Level 1 this skill will heal you over 12seconds 90hp per 2 seconds. At Level 2 122hp per 2 seconds. Dont know 3, 4 and 5. I'll update this soon.( requires lvl 10)
  • *Saint's Strength* I dont know. This skill is useless. This is just for support priest because this will increase your healing while lowering your magic dmg. So just lvl this on lvl 1. (requires lvl 20) 
  • *Healing Wave* Wooot. This is your best healing because you can heal your party members and yourself. But the cooldown sux. 12 secs.
    -At Level 1 this skill will heal party members 124% + 612. At level 2 124% + 680. Same, Dont know 3 , 4 and 5. Ill update this soon. lol. (requires level 30)

  • *Improved Holy Light* lol i think this is the best healing skill. good for PvE again.
    At Level 1 432hp per 2secs over 12 seconds. At level 2 470 per 2secs over 12 seconds. . again dont know the lvl 3 , 4 and 5. (requires level 50)

BLOOD SKILLS
ATTACK SKILLS
  • *Blood Beam* Max this . This is your basic attack skill from level 1 - 40.
-At level 5 80%Magic attack + 134 . + 4.5% Current HP. Sorry I can't see the lvl 1 . 2 .3 and 4. lol anyway thats not important . the important is max this skill. (requires lvl 1)
  • Life Drain* I dont know this skill.. nevermind this. just level this on lvl 1 (requires lvl 20)
  • Blood Pact* 'This is your nuke skill. This skill will damage your enemy so high. But Mine is only level 1. Maybe when your higher (45-60) try to add this for damage. but the cooldown sux. So you can only use this one time for one monster. >.<
    -At Level 1 80%Magic attack + 500 attack +6% current HP. - At Level 2. 80%Magic attack + 552 + 6.2% of current hp (requires lvl 30)
  • Improved Blood Beam* - This is your basic attack skill once you reached lvl 40+.
    '-At Level 1 80% Magic attack + 449 + 4% of current hp. At level 2 80% Magic attack + 487 + 4.1% of current HP.

BUFF SKILLS
*Tenacity* Just leave this on lvl 1.
- At level 1 Crit dmg reduced by 4%. At level 2 Crit dmg recued by 8% . Dont know 3, 4, and 5.
  • Bloodflow* Leave this on lvl 1
    -At Level 1 your attack will increase by 3% as long as you have hp above 70%. At level 2 your attack will increase 6%.
  • *Enchanced Circulation* Leave this on level 1.
- At level 1 Your HP rate will increase 8. While it reduces Incoming magic damage by 3%. At level 2 Your HP rate will increase 13. While it reduces Incoming magic damage by 6%.
  • *Bloodguard* MAX THIS SKILL. THIS WILL GIVE YOUR MORE HP.
- At level 5 you will receive 2989k HP
  • Bloodfog Totem* Dont know this yet. You will get this skill on lvl 60.
    - I think this skill will let you go stealth mode. XDD sorry dont know this yet. Nevermind this.
  • Curse Mastery* Will increase your HP and let you learn lvl 1 curses. Try to max this
    - At level 1 Max hp will increase 2%, lvl 2 Max hp will increase 4% , lvl 3 Max hp will increase 6% lvl 4 Max hp will increase 8% lvl 5 Max hp will increase 10%
NOTE . Once you receive blood beam skill. press V then put blood beam in DEFAULT this will your basic attack..


Hybrid Healing Priest Skill
  • Light heal: One of the best healing spells ever. You will use this the most. No cooldown, hefty cast time of 1.5 seconds. 
  • Holy light:This is when you want to add few extra heal points on top of light heal. Heal over time. If you want to get "Improved holy light" at a later level, leave this at very low level. This spell does not stack.
  • Saint's strength: This is when you want maximum amount of heals, call it "healer mode". This spell drains mp over time. MP drain can add up quite a bit. If you want to save mp then you do not have to use it. Use it when you absolutely must. Recast to deactivate.
  • Healing wave: This spell is instant cast, and is aoe, so when your tank or your teammates are dying real fast, simply cast this healing spell. Make sure you target the correct area. Has a cooldown of 12 seconds, be aware. If you are going to get Circle of Healing at lvl 80, then leave this low, which is unlikely. 
  • Improved Holy light: Better version of holy light. 
  • Grace: This spell has a hefty cast time of 3 seconds, and a terrible cooldown of 6. If you can manage the time, take it or leave it. 
  • Circle of Healing: Better version of healing wave. Short cooldown (4 seconds), awesome amount of heal, but increased cast time, by 1 second. I suggest if your party is seriously dying use both healing wave and circle of healing for a huge amount of heal at a short amount of time. 

STRENGTHS

Priests are the only healing class in Crystal Saga; most of their spells are centered around health, either leeching the health of their enemies or revitalizing their allies, but they also have a number of spells that buff the statuses of their allies. Their offensive spells are ranged, taking health or statuses away from their enemies and often taking it for themselves.

WEAKNESSES

Although it is easy to see priests as the weakest available class particularly when their skills are focused on healing and support, priests have a number of remarkable abilities that make them difficult to kill when used appropriately. Unfortunately, staying alive relies heavily on their mana and they have essentially no other defenses.

Rogue


Rogue – Stealth, Melee DPS. There one moment, gone the next. Taking advantage of stealth and devastating close range attacks, the rogue’s enemies often never knew what hit them.

Shadow: Quick single-target physical damage and invisibility
Combat: Stamina and hit-and-run control


SKILLS and BUILDING

  • High Damage
  • Poison
  • Bleed Effects
STATS
FULL STR : (distribute all attribute points towards strength)
Pros: Cons:
Immense Damage Low Hit Rating
Low Critical Strike Chance
Low Defense
To overcome cons, wear high hit gear. Avoid long fights when soloing and being a target in dungeons/pvp.

STR/END : (distribute two attribute points toward strength for every point towards endurance)
Pros: Cons:
High Damage Low Hit Rating
Medium Defense Low Critical Strike Chance
To overcome cons, wear high hit gear.

STR/AGI : (distribute two attribute points toward strength for every point towards agility)
Pros: Cons:
High Damage No unique strengths
Medium Defense Defense relies entirely on Dodge
Adequate Hit Rating
Good Critical Strike Chance
Recommended Talents
COMBAT TREE:
ICON # of Points Recommended NAME DESCRIPTION
1 Double Cut Deals 2 hits of PATK to a single enemy in melee range. Chance to cause target to lose health over 5s.
5 Blade Twist Deals PATK to single enemy in melee range while reducing that target's PDEF for 6s.
1 Triple-Strike Deals 3 hits of PAT to a single enemy target in melee range.
5 Improved Double Cut Vastly improved version of Double Cut. Same effects.
5 Lightstream Damages up to 5 enemies in a line. Use the 'Reversal' skill within 10s to increase its PATK.
5 Viper's Touch Attacks have a chance to poison the target, dealing DOT and reducing healing effect for 12s.
5 Reversal Damages up to 5 enemies in a line. 'Decimation' may be used within 10s of using this skill.
When these have been filled out, there will be three (3) leftover attribute points. These may be placed anywhere, but consider putting these points in Blur, Shadow Slap, and Slayer's Deftness (one each) for survivability.
RECOMMENDED PETS
Teeka (crystals) or Morphed Spectre (rare)
These pets increase the player's dodge rating while summoned.


Ranger


Ranger - Control, Ranged DPS. Preferring to keep their enemies at a distance, skilled rangers utilize bows and traps to overcome opposition before reaching arm's length. Anti-Mage: Ranged physical DPS and magic resistance
Nature: Ranged magic DPS and traps

SKILLS and BUILDING

STRENGTHS

They're skilled at using long range weapons. They can also utilize traps very well.

WEAKNESSES

Because of their long range fighting style, ranger defenses are low. Once in attack range, they can be taken down much more quickly than other classes because of their low defense but they have the ability to heal themselves.

BUILDS

Want to become a powerful nature type ranger?
Follow this then.
  1. First. If you're a nature type, then get only NATURE TYPE SKILLS. If you get a skill in anti-mage , YOU WILL BE REQUIRED TO HAVE HIGH PATK Damage TO DEAL GREAT DAMAGE.
  2. Second. If your a nature type, then get pure INT. 
  3. Third. Your Set must be Physical Defence. It may combine with Physical Def. and Magical Def. like If your Armor is Physical Def. your Helm may be Magical Def. So its ok. 
  4. Fouth. Recommended Pet is also Mystical Scorpion'
    [QUESTION:How do i make a Mystical Scorpion?]
    [Answer: If you reach lvl 30 , theres a quest there that you can get a Rabid Racoon. Morph it with the Baby Turtle Mount you got from the Quest in Orison.]
  5. Fifth. Recommended Pet is a Healer Type or a Hitter Type. Like Burning Angel.
  6. Sixth. Recommended Items to become Top 1 PK Monster in Crystal Saga


MAGE

Mage – Magic DPS, AoE. Masters of fire and ice, mages are able to use their magical abilities to wipe out packs of enemies with little effort.

Fire: Magic damage and AoE Control
Ice: AoE and single-target control

Key:
DPS – Damage per second
AoE – Area of effect
DoT – Damage over time.

SKILLS

ICE MAGE SKILL
  • Ice Cone - Attack increased by 36%+23 and movement speed -50 to a single target for 4 seconds 
  • Frost Shield - MP Regen increased by (i forget amount but its low) and Damage Reduced by 4% 
  • Blizzard(Level 10) - 110%+216, movement speed reduced by 70%, and can hit 15 targets. This spell has to channeled, moving cancels it lasts 4.5 secs. 
  • Alacrity(Level10) - Passive skill that increases casting speed by 3% and another 3% each level. 
  • Wind Strike(Level 20) - attack increased by 42%+322 to a single target. 
  • Magic Penetration(Level 20) - attacks have a chance to ignore you opponents defense values. and has a chance to proc. of 2% and an additional 2% per level. 
  • Halo of Ice(Level 30) - Roots enemies around caster for 3 seconds and can root up to 7 mobs. with an additional .5 seconds and 2 mobs each level. 
  • Deep Freeze(Level 30) -Your attacks do an additional 2% magic damage. and stackable up to 2 times. At level 2 its still 2% magic damage but can stack 4 times, i dont know how well this skill scales cause mines only level 1. 
  • Improved Ice Cone(Level 40) - attack increased by 36%+787, reduces targets move speed by 50% and lasts 4 seconds. and an additional 5% move speed per level. 
  • Mana Breeze(Level 40) - Restores a large amount of mana for 5 seconds. MP restored 12% with a cooldown of 130 seconds. With an additional 2% MP restored and 10 seconds off cooldown each level. 
  • Improved Blizzard(Level 50) - attack increased by 98%+982, movement speed reduced by 50% and hits up to 7 targets with a radius of 350 and hits 4 times. The max targets and mspeed reduction increase every level
  • .Frost(Level 50) - Attack ratio 40%, Bonus attack 982, and freezes a target for 3 seconds. Any damage done to target afterwards will cancel frozen status. 
  • Empyrean Winds(Level 60) - attack increased by 26%+1328 and knocksback a target. the knockback range is 180. The knockback range is increased by 30 each level. 
  • Improved Wind Strike(Level 60) - attack increased by 42%+1523 to a single target. 
  • Ice Blast(Level 70) - attack increased by 58%+1940, and deals an addition 482 damage every 2 seconds for 6 seconds. 
  • Icicle Armor(Level 70) - defense+48 and a 1% chance to freeze attackers for 3 seconds. This is a passive for when Frost Shield is on. The freeze wears off if target is hit, and gets 1% extra proc. rate every level. 
  • Black Hole(Level 80) - Summons a Black Hole in the target area. Deals magic damage and draws in enemies every second. attack ratio is 27%+302, hits 7 targets, and lasts 4 seconds. 
  • Master Ice Cone(Level 80) - attack increased by 36%+2317 an slowing targets move speed by 50% for 4 seconds + and additional 5 seconds move speed each level.

STRENGTHS

Mages have a plethora of magical abilities that attack, trap, and defend. The versatility keeps enemies guessing in PvP.

WEAKNESSES

Other than their spells, they have little defense and much like priests are prone to losing mana thus losing the fight. Even more so than priests, they must be tactful when encountering melee classes and monsters. When they lose their health, they cannot simply regenerate it.



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